Hola Enrique,I do not use Architect, but assume that photosquares are textured polygons. Unless there is an easy tool like A2002, it wouldn't be worth my time since my real life flying takes priority :-)Thanks for your continued helpEnrique I'm debating if I should even bother using the new methods or just using Architect 2002 and living with the FS98 quality it generates. It's basically a huge 50x50 mile square FLATTENED area - good thing the area is semi-flat in real life. The main problem being a lack of elevation. It would be nice if I could do all this using Architect 2002 but I have no idea how to do it.I have a huge custom photoscenery area but it was built using Architect 2002's photosquares. runways, roads, airports, navaids, etc.) but replace the standard FS textures with my phototextures? Suppose it does the above mentioned, then how would I go back and add all my hundreds of custom macros? I used Architect 2002 to create all the airports, and to position all the buildings to match the photoscenery but using the "new" method, I would have no idea how to do this. I just read the new MS SDK on "Custom Terrain Textures" and it leaves me asking a bunch of questions.Am I to understand that if I use their method, that it will use the default MS scenery (i.e.
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